Tag: Mechanics

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  • Combat Summary

    [[File:378291 | class=media-item-align-center | Combat.gif]] *Combat Summary* One Combat Round = (6 seconds per round) * Step One: Choose A Stance Choose your Combat Stance Stances Attack - Attack is the standard Stance. A character in the …

  • Archery

    *Bow Skills* Skill: Kyujutsu (Reflexes) (Bugei Skill) Emphases: Yumi, Daikyu, Hankyu, Horse Archery Characters with Kyujutsu are practiced in the Skill of shooting a bow. However, the style of kyujutsu is very spontaneous, relying on instinct rather …

  • Character Creation Steps

    Step #1 *Choose a Clan and then choose a Family *Make a roll on the Heritage Table p.153 3rd Ed. •You may roll on the Heritage Table two additional times for 1 CP per roll Step #2 *Choose a profession (Bushi or Shugenja) *Choose the …

  • Dueling Mechanics

    Iaijutsu Dueling

    [[File:370662 | class=media-item-align-center | banner01.gif]] Challenge: Each participant assumes the Center Stance Each opponent rolls for initiative Center: • Take no actions this round gain benefits for next round …

  • Shadowlands Taint

    The mechanics for Shadowlands Taint will be used from the 4th Edition book on pg. 275, with the following changes: The TN to resist Taint Exposure will increase by +3 for every day of continual exposure after the first. Use Table 4.1 p. 276 for …

  • Shugenja Spell Mechanics

    Affinity/ Deficiency Most Schools are better at learning one element over another. A Shugenja with an Affinity acts as if his Mastery Level (School Rank) is one level higher for a particular element and one level lower for a Deficiency. This applies to …

  • Void Points

    *What is Void?* The element of void represents your inherent understanding of the dance of the elements, as well as your ability to draw upon the harmony between all elements to achieve greatness. From your character’s point of view this is rarely seen …